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Boom Studios 06 - Bowling Ball Darkwing

Bowling Ball Darkwing is a crimefighter in a dimension presumably inhabited by sapient objects. He is a "Darkwing" with considerable skill in reverse engineering.

Character

Background

As a sapient bowling ball, Bowling Ball Darkwing hails from a dimension of intelligent objects that possess mobility and manual control despite their lack of limbs. It is possible the variety of living objects of the dimension is limited to bowling-related ones. The dimension's version of St. Canard, at least, has a giant bowling pin as its St. Canard Tower. F.O.W.L. Disposition, Part 4 Like most "Darkwings", Bowling Ball has combat training, but possibly unique to him is his expertise at reverse engineering. Crisis on Infinite Darkwings, Part 4

Personality

Bowling Ball Darkwing loves an entrance with style, Crisis on Infinite Darkwings, Part 2 but gets his nonexistant hands dirty when times call for a hero. Crisis on Infinite Darkwings, Part 4

Appearance

Bowling Ball Darkwing is a somewhat small, purple bowling ball. His one piece of attire is the grey, wide-brimmed hat many "Darkwings" wear.

Fiction

Boom! Studios comics

Along with many other "Darkwings", Bowling Ball is abducted by Magica De Spell and Negaduck (character) from his own dimension by means of the cross-dimensional transit system. He is hypnotized to serve the two villains and on their command attack the St. Canard of Darkwing Duck. When the duo unleashes the Darkwings, Bowling Ball crashes through the window of a Quackwerks office. Being a bowling ball, the mere fact he can talk is enough to terrorize the employee present. Crisis on Infinite Darkwings, Part 2 Bowling Ball Darkwing continues the rampage with the others until Quiverwing Duck undoes Magica's magic by taking the source absorber from her. The Darkwings have just enough time to recover from the mind control and form an army to be ready for the arrival of a Negaduck-Paddywhack fusion. They keep him surrounded until the tronsplitter is fetched to undo the fusion. Negaduck is destroyed, while the source absorber is used to channel the Darkwings love for Gosalyn into an influence that forces Paddywhack back into his box. With the day saved, Bowling Ball Darkwing puts his knowledge of reverse engineering to use on the cross-dimensional transit system so the Darkwings can all return to their own dimensions. Crisis on Infinite Darkwings, Part 4 Months later, Morgana searches for a dimension to fight Duckthulhu in. She comes across Bowling Ball's dimension, but lets it pass. F.O.W.L. Disposition, Part 4

Joe Books comics

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Crisis on Infinite Darkwings, Part 2 Crisis on Infinite Darkwings, Part 4 F.O.W.L. Disposition, Part 4

Notes

  • Bowling Ball Darkwing is Ian Brill's favorite cast contribution he's made to the franchise.[1] He has also for fun headwritten a backstory for him: "[Bowling Ball Darkwing]'s a scientific genius, his father was the greatest bowling ball detective but disappeared in a mysterious strike, there's this subculture of bowling pins he has to deal with, [and] his archenemy is Negaball." While technically not canon, the part about him being a scientific genius fits his expertise at reverse engineering.[2]

References

  1. Interviews: Behind the Scenes With Brill at Negaverse
  2. Ian Brill and James Silvani Bring Darkwing Duck to Life at Things From Another World

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